Writings
Longer essays and shorter working notes on machine learning systems, particle-physics generation, C++, tooling, and infrastructure. 01 ParticleGPT: treating collider events like language
Notes on tokenizing hadronic collision events, sequence packing, validation, starter prompts, and evaluating generative models for high-energy physics.
9 min read 02 What game engines taught me about latency budgetsA personal engineering note connecting Unreal Engine work, high-performance C++, backend services, profiling, and design under hard real-time constraints.
7 min read 03 Scaling laws as a design tool, not just a plotHow compute, model size, data, and loss curves become practical knobs when planning experiments rather than just retrospective plots.
8 min read 04 Building interfaces for complicated technical workDesign notes on making research, infrastructure, and modeling tools legible without flattening the complexity that makes them useful.
6 min read